bcp19 wrote:
tiqvah wrote:
Additional questions:
"Lots of people have discussed cashout in the forums. Some like it the way that it is, some hate it with a passion. Either way, it's run it's course and it's time for it to walk the plank. Starting with the July cashout, upgrades will be sliced for every 20 GOLD Doubloons that you cash out...cumulatively. This means that if you take 15 GD in your first month and 5 GD in your second month, you will be subject to cashout slicing in your second month."
By how much will upgrades be sliced?
"That's right...we're getting rid of the coordinate system! No longer will they show up in your game screen or your attack logs. You'll be on your own to determine where you are and where you want to go."
Doesn't that make it a little hard to remember landmarks to go back to a spot you once wanted to? I know it's probably in repsonse to superfreakyfleets but is this in concrete?
The upgrade slicing details are not finalized as yet, so I do not want to give information out that may end up changing. We will have this information out no later than the 15th of June.
As to the coordinate system, concrete. In the old days Pirates did not have the internet or cell phones or any other means of instant communication, so if you want to plunder with your buddy, then you will have to follow him across the map while he is hunting and hope he doesn't out run you lol.
I get the point, and I get whats it is aimed at. Remember I'm one of the most anti-fleet plundering guys here. And yes, now putting work into making a coordinate based map doesn't get you anywhere of an advantage over the 'casual' player.
However, it looks like I didn't communicate my point, as you went straight to the fleet answer:
Unless you want to state that the world is in constant motion an tectonic flux, there is value in understanding spatial relationships between points in the world. i.e. NE of town Grog-Central is a good bit of islands to look at. In this case removing coordinates penalizes the non-fleet player just as badly as the fleet player.
How many of you have played Ultima III and IV? Ultima 4 decided to have fun with you and remove the coordinate system from the map so that you'd have to rely on the moongates and other navigational landmarks. After playtesting LBJ (Lord British) ended up adding the sextant (as an item you'd have to find) just so players would not get frustrated in trying to figure out what way was up.
(I mention Ultima IV as this new game looks a whole lot like the seafaring end of said game.)
Y'all will do what you need and feel is right to try to get this place into a new golden era of sorts, but I figured before launch would be better than after launch to at least voice the concern.
Damn makes me wonder where all the folks who I used to swap Ultima hints with ended up.