things come in packs and this happens too often.
for example you can play about 100 moves smoothly- that means you get various stuff in turns, sometimes even 200-300. you get bonus moves, then you lose them in storm, then some fame reset, then some storm again, and so on.
but sometimes (and i have watched the game for about 4-5 days)
something jams up, and all you get is storms, storms, storms, or bunch of resets (3 in the row or even 8 with small intervals)
or, whats worse, you dont get one for hundreds of moves.
lets look at the rolling dice ( and all randomness engines are pretty much like it)
possiblility of recieving ANY of the numbers is the same. when it starts act strange- all the time you get for example 6, you can say something is wrong. the same goes, when its NOT giving one number for a long time. (well, that possibility is much lower, but say if you throw a dice 100 times and you never get 6, it is not normal)
of course, if you want to unlevel the possibilities, you can throw 2 dices (or more). in this case (2 of them) the rarest combinations would be 2 and 12. i must say they would be EXTREMABLY rare.
most of the time you would get 3 or 4. now that would be balanced engine for a good gameplay. i would put 3 and 4 values "you get nothing"
2 value "storm" and 12 value "fame reset"]
thus getting 3 fame levels in a row would be EXTREMABLY strange thing.
well, you can allways add some side algorhythms, that interfere to make randomness less random, creating specific situations. illlustration- you swap one dice with "modified", that gives out one exact number all the time. then you swap them back again.
SO, is it a bug, or its is meant to be this way? in case of a damn insect, please use some RAID, it can be quite annoying