shelvock wrote:
What you think our attack system is is way off, but about yours it is basically like the original. It makes players with even 1 higher or a few untouchable. You may not think so, but it is. I may be able to add some tweaks in to the current one or something could be off, but I don't think so. If I told you how it worked you'd think oh that's pretty equal besides a little luck involved.
Success 0 Lost Oct 05 13:00:13 0%
Success 0 Lost Oct 05 11:55:03 0%
Success 0 Lost Oct 05 11:30:14 0%
Success 0 Lost Oct 05 08:21:49 0%
Success 1 Lost Oct 05 02:34:27 5.8%
Failure 0 Lost Oct 04 23:08:12 0 failed
Success 1 Lost Oct 04 22:47:03 5.5%
Success 1 Lost Oct 04 22:30:57 5.2%
Success 1 Lost Oct 04 22:01:40 5%
Success 2 Lost Oct 04 20:32:47 9%
Success 2 Lost Oct 04 19:01:51 8%
Success 2 Lost Oct 04 17:55:59 7%
Success 3 Lost Oct 04 17:37:19 10.3%
Success 3 Lost Oct 04 17:12:11 9%
Success 5 Lost Oct 04 16:31:32 13.5%
Success 6 Lost Oct 04 16:08:29 13.9%
Success 7 Lost Oct 04 15:59:48 14%
Success 9 Lost Oct 04 15:35:33 15%
Success 11 Lost Oct 04 15:32:29 15%
Success 15 Lost Oct 04 15:12:18 17%
Success 20 Lost Oct 04 12:51:38 19%
Success 25 Lost Oct 04 11:48:18 20%
Success 36 Lost Oct 04 11:44:10 22%
Success 46 Lost Oct 04 09:23:58 22%
Success 62 Lost Oct 04 07:53:42 23%
Success 87 Lost Oct 04 04:39:02 24%
Success 120 Lost Oct 04 03:14:08 25%
Success 180 Lost Oct 04 01:52:37 27%
yeah those number are right on nothing wrong there. started with 656G