shelvock wrote:
Well the thing about this is that it gives bigger players even more of an advantage. With a 10 radar and huge ship move they could just go around and EASILY find people that they get a lot of money from. it gives lower players no chance in hiding or running. The way it is it makes you look before you attack which gives players a chance at getting away.
Perhaps, though I was under the impression most of the bigger players have low observation and pretty well stick to attacking blues unless they happen to see someone move across their screen or are on carpet bombing attack runs.
New players would not be marked either way until they made themselves clearly known, giving them a bit to try to get a decent ship. Once someone makes it to a Carrack, I think it's pretty easy to try to run from someone due to the radar limitations, if you can get moving fast enough. It then only takes 1 move in the right direction, and they can get out of the opposing player's radar. At that point it's a guessing game for the pursuer to guess which direction they went. If the pursuer is using a Galleon, Man O'War, etc it makes it even easier, as they are very likely to overshoot you in trying to chase.
The main issue with getting away is being able to move before they first try to attack. It takes more time for a new player to look who someone is and then click to move than it does for someone to look who someone is and click attack, since the mouse would already be over their foe. This would help negate that slight advantage. If you can manage to move away from the initial attack, it instantly becomes a cat/mouse game and it can be hard to catch the person as I experienced last night (took 8 attempts at attacking and they weren't even purposely running I don't think).