Pirate The World - Online Adventure Game

Pirate The World Game Forums
It is currently Mon Apr 29, 2024 4:03 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 30 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: If people don't like the new attack system...
PostPosted: Sat Sep 02, 2006 4:40 pm 
Offline

Joined: Sat Oct 01, 2005 8:26 pm
Posts: 954
Suggest a new one here. I for one like the new one, but we try and listen to all our members. I will tell you one thing it won't go back to how it was originally. I like how you don't necessarily have to be as strong as someone to beat them. Just like in reality.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 02, 2006 4:51 pm 
Offline

Joined: Fri Jul 14, 2006 5:50 pm
Posts: 120
Only thing i don't like is the revenge part of it, most hit you but you fail after, maybe a guaranteed revenge hit once a week at least would be good :twisted: on the ones that you would normally would win anyway with the old system.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 02, 2006 5:15 pm 
Offline
User avatar

Joined: Tue Aug 01, 2006 1:41 pm
Posts: 125
Location: UK
I personally like the new changes in attack, makes it all more exciting :D
The only thing I wasn't keen on was the high percentage hits for having 0% fame. But since you changed that to 1% of total booty seems a lot more balanced.

btw - congrats to everyone that hit me today with a +100 fame. Couldn't find a reset for love nor money. Well actually I could of used the money option, but chose not to on this occasion.

Don't spend it all at once :wink:


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 02, 2006 6:45 pm 
Offline
Crotchedy Old Fart

Joined: Sun Oct 02, 2005 2:23 pm
Posts: 637
the problem in suggesting a new one is that we don't know how the current one works. I will take a shot in the dark though...

cannon + crew = attack, hull + navigation = defense.

if a's attack = b's defense, then there is a 50/50 chance of winning
if a's attack = b's defense + 1 then there is a 55% chance of winning
attack = defense + 2 then 60% chance of winning
etc...

attack +1 = defense then 45%
attack + 2 = 40%
etc...

The curve is too gradual, making the lower players win too often and the higher players lose too often.

It should be more on a logmarithmic scale than a linear one. If attack and defense are equal then it is 50% and if attack is one higher than there a 75%, 2 higher an 95%, 3 higher a 98% 4 higher 99, 5 higher 99.9, 6 higher 99.99, etc. and the same for the other way around.

Maybe make part of your 'defence' affect your offense, like when you go to attack, your navigation vs their navigation is also figured into the equation, maybe even add the ship they are in into the equation as well.

Like if I have a navigation of 10 and I am attacking a person with a navigation of 9, and my attack is 1 higher than their defense, then an extra 10% is added in. example with the 1 point difference, I now have a 75% chance + a 10% navigation bonus makes it a 82.5% chance. Conversely, if I had a navigation of 8 then I would only have a 67.5% chance.

Maybe there is a penalty for being in a dinghy going up against a galleon or vice versa.

_________________
The old fart who *does* know everything


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 02, 2006 7:36 pm 
Offline
Bros Before Hoes
User avatar

Joined: Mon Oct 17, 2005 12:18 am
Posts: 1561
Location: lincoln, ne
i had something in mind but i forgot most of it after reading bcps.. i like that idea.. i like the attacking system, but i think that higher players fail TOO often on lower ones.. i like bcp's system


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 02, 2006 7:39 pm 
Offline

Joined: Mon Dec 12, 2005 5:44 pm
Posts: 99
bcp, your system is great. I think its one that would benefit everyone.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 02, 2006 8:37 pm 
Offline

Joined: Sat Oct 01, 2005 8:26 pm
Posts: 954
What you think our attack system is is way off, but about yours it is basically like the original. It makes players with even 1 higher or a few untouchable. You may not think so, but it is. I may be able to add some tweaks in to the current one or something could be off, but I don't think so. If I told you how it worked you'd think oh that's pretty equal besides a little luck involved.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 02, 2006 8:39 pm 
Offline
Bros Before Hoes
User avatar

Joined: Mon Oct 17, 2005 12:18 am
Posts: 1561
Location: lincoln, ne
shelvock wrote:
What you think our attack system is is way off, but about yours it is basically like the original. It makes players with even 1 higher or a few untouchable. You may not think so, but it is. I may be able to add some tweaks in to the current one or something could be off, but I don't think so. If I told you how it worked you'd think oh that's pretty equal besides a little luck involved.



that little luck comes into play a LOT though... or so it seems


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 02, 2006 9:02 pm 
Offline

Joined: Sat Oct 01, 2005 8:26 pm
Posts: 954
Okay I just checked stats of someone who said they had a bad day today with failing attacks and all but one of the failed attacks was within 3 levels and one person was 3 levels above them and they failed. the one person they failed against who was lower was 10 levels below them. Like I said this is the chance happening. So all these people you could hit before and you're failing now are probably not that far below you so I really don't see a problem now.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 02, 2006 9:22 pm 
Offline
Bros Before Hoes
User avatar

Joined: Mon Oct 17, 2005 12:18 am
Posts: 1561
Location: lincoln, ne
shelvock wrote:
Okay I just checked stats of someone who said they had a bad day today with failing attacks and all but one of the failed attacks was within 3 levels and one person was 3 levels above them and they failed. the one person they failed against who was lower was 10 levels below them. Like I said this is the chance happening. So all these people you could hit before and you're failing now are probably not that far below you so I really don't see a problem now.


what do you mean by "levels"


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 02, 2006 9:24 pm 
Offline

Joined: Sat Oct 01, 2005 8:26 pm
Posts: 954
if someone has 25 attack against 15 defense then the difference is 10 levels. That's what I meant.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Sep 02, 2006 9:52 pm 
Offline
Crotchedy Old Fart

Joined: Sun Oct 02, 2005 2:23 pm
Posts: 637
shelvock wrote:
What you think our attack system is is way off, but about yours it is basically like the original. It makes players with even 1 higher or a few untouchable. You may not think so, but it is. I may be able to add some tweaks in to the current one or something could be off, but I don't think so. If I told you how it worked you'd think oh that's pretty equal besides a little luck involved.


Sigh, I stated in my post "a shot in the dark" which means the first thing that came to mind. I went a little extreme..... aw forget it

_________________
The old fart who *does* know everything


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 03, 2006 12:43 am 
Offline
Bros Before Hoes
User avatar

Joined: Mon Oct 17, 2005 12:18 am
Posts: 1561
Location: lincoln, ne
shelvock wrote:
if someone has 25 attack against 15 defense then the difference is 10 levels. That's what I meant.



ok... so pop is obviously not one of those that was w/n 3 levels?


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 03, 2006 8:21 am 
Offline

Joined: Sun Oct 02, 2005 7:22 pm
Posts: 322
Location: Brampton, Ontario, Canada
how about this since it don't matter to me....

attack = cannon + crew
defense = hull +nav

attacker > defender = success if attackers observation > than defender observation but if defenders Navagation is higer than attackers observation its a fail.....

this goes by the idea if you can be seen (higher obs level) you can be hit but if you can avoiid the hit (higher nav) youwon't get hit.....

Sorry if i did not explain this right, but think about the idea.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Sep 03, 2006 1:03 pm 
Offline
Bros Before Hoes
User avatar

Joined: Mon Oct 17, 2005 12:18 am
Posts: 1561
Location: lincoln, ne
uh.. no so in other words you can only attack green ships.. not blue ones.. because that is what decides that... and obviously you cant attack red ones...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 30 posts ]  Go to page 1, 2  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 49 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group