Pirate The World - Online Adventure Game

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PostPosted: Wed Aug 15, 2007 12:39 pm 
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Joined: Tue Jul 04, 2006 8:06 am
Posts: 55
I don't know about halved, but I agree that cashing out should cost something.


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PostPosted: Wed Aug 15, 2007 8:56 pm 
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Joined: Fri Feb 24, 2006 1:38 am
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Location: New Zealand
Moved to http://forum.piratetheworld.com/viewtopic.php?t=2210 .
This post can be deleted if the admins want.

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Last edited by Darkmyst9 on Thu Aug 16, 2007 7:48 pm, edited 1 time in total.

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 Post subject: Well....
PostPosted: Thu Aug 16, 2007 11:42 am 
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Joined: Wed Aug 01, 2007 10:38 pm
Posts: 147
Lets see, I've been here about a month or two---still here even. Wow!

First and foremost--- Anyone who does not know the link between fame and how much you lose, didn't read the "How to Play". So my personal thought is to not let anyone play unless they have displayed the entire help file. Of course, a determined noob who thinks he knows the game without ever having played it or read the directions cannot be fully protected from him or herself.

Second--- people are going to quit any game worth playing. Even if you did a universal reset every few months, you'd still have some people quit with an "its too hard" whine. Right now, the game is balanced in such a way as to be fun if you take the time to learn to play it.

Third-- One way to still keep the game fun but make it easier to not get the heck kicked out of you as often would be to expand the map. With just a few upgrades to both ship and radar, I can cover great portions of the map from an attack standpoint each day--- and if I upgrade more, I imagine that that will be even more so. The larger the map the less chance of the same person being found by the other same people in the same day. (Unless there is a coordinated attack via Chat, etc.)


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PostPosted: Thu Aug 16, 2007 1:21 pm 
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The Doom-Bringer / Site Admin
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Joined: Mon Dec 05, 2005 9:12 pm
Posts: 1441
Location: Berkeley, CA
Nice comments tiqvah! :-D

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