howabout this:
tilt the cashout price, or put it on an exponential function or something. that way it costs less gold for the newer players (like myself
) with less upgrades to cashout and more for the 'big guns' to reach payday. kind of like how it costs less for an upgrade when you start out but as you buy more the cost starts to rise way out into space.
im sure that this will draw some critisizm from those who are close to, or regularly do, cashout for sums of money, but hey, atleast it will encourage nubs to continue on with the game.
now, the only flaw with my system is that it will be hard to compute just exactly how much each person's cashout ammout can be. If you can kind of take the idea of different maps for different level plays and take out the maps part (i.e. have different cashout groupings for different groups of players), then it might just make things a little easier.
anyways, thats my idea. i hope im flying high enough to excape the flak and enemy attack pilots.
EDIT: oiy, i was reffering to a different post when i said the thing about different seas. i meant to have different levels of cashout prices, where players with simmilar ammounts of upgrades will have the same price for cashout. I still think that everyone should play on the same map.