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 Post subject: Sonar
PostPosted: Sun Sep 06, 2009 11:26 pm 
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Joined: Fri Feb 24, 2006 1:38 am
Posts: 726
Location: New Zealand
Not the most useful of ideas, but maybe have an upgrade like radar, but instead of the floating ships it will show the sunken ships (Of course in a different colour, maybe yellow.). And unlike the floating ships you could land on the same space as them and couldn't attack them, but it would still show the ship name when you move the cursor over them. Like radar it would start at 1 space from your ship and be upgradeable to 10 spaces away.

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 Post subject: Re: Sonar
PostPosted: Tue Sep 08, 2009 5:57 pm 
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Joined: Sun Jun 17, 2007 7:43 pm
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Location: somewhere in TN
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 Post subject: Re: Sonar
PostPosted: Wed Sep 09, 2009 5:18 am 
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Joined: Fri Feb 24, 2006 1:38 am
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Location: New Zealand
Basicly I mean you would be able to see who had sunk and where they sunk. Instead of it leaving a blank space when you sink a ship, it would leave a yellow dot.

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 Post subject: Re: Sonar
PostPosted: Thu Sep 10, 2009 6:50 am 
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Joined: Wed Sep 05, 2007 9:57 pm
Posts: 126
How about an upgrade to see which ships are ready to sink?

For example:

level 1 - ship color changes to pink when it has been idle for a week

level 2 - ship color changes to orange when the hit counter is over 50

level 3- ship color changes to yellow when the hit counter is over 80

level 4- ship color changes to white when the hit counter is over 90


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 Post subject: Re: Sonar
PostPosted: Fri Sep 11, 2009 8:53 am 
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Joined: Sat May 26, 2007 3:29 pm
Posts: 181
Location: Alabama
Hate to burst your buble of an idea but if you do that, why would anyone attack it unless it is in the 90+ color range? There would be no reason to waste an attack on that ship. So it would take forever to get the ship ready to sink.

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 Post subject: Re: Sonar
PostPosted: Fri Sep 11, 2009 12:12 pm 
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Joined: Wed Sep 05, 2007 9:57 pm
Posts: 126
Yep, ships won't sink so fast then. :lol:

Also those who don't have those upgrades will still hit everything.


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