dARKsOUL wrote:
bcp19 wrote:
Also, the farming script is VERY obvious, since it jumps to the nearest unhit island each and every time. On a group of 7 islands that could with a human intelligence be hit without changing away from the dinghy switches ships several times because of the tendency to go either in an intended direction or randomly. Machine intelligence cannot compare to human intelligence, and it is very easy to see the difference.
Sorry but thats not VERY accurate it's the way I play. I don't play the way you do anymore because I never knew where I was in regards to islands visited already. Currently, I number the Islands and towns moving in seemingly random directions but in whole I am systematically visiting 99% of all the islands and towns in that location. I'd have to say its one hell of alot easier than figuring out what to do next on the fly. So spend an hour or two numbering all of them and then all you have to do when you start playing is remember the number you're on, figure out which ship you need, change ships and move, search, change ships, move, search..... So it really isn't VERY Obvious!
Visually inspecting the way someone plays cannot determine if its a script in any way. It could be a slow player that takes a long time to fill in the information on his map and it only looks like he moves every 8 seconds because he does. By jumping around the grid it could be a human that has found a better way to make his moves and you see it as a script running.
Heres how I set up my route to take (took me about 2 minutes to make)
Its 16x21 has 100 locations numbered out of a posible 152 and if you watched me run this you would probably think I was using a script because I can run it efficiently and effectively.
my starting point would be Z29 and if it took me more than 10 minutes to finish I would be surprised.
Dark, your arguments are all well and good, but I have had enough experience to realize the difference between a person playing and a machine relentlessly plodding along. Can you honestly say that if I started following you jumping to the place you just left that you would not feel panic and run? Now imagine someone following every move you make for 20 minutes. If they anticipated and jumped ahead of you, would you stop and sit and wait for them to move? And if you did stop and then finally decided to go on since they didn't move, and they jumped in front of you again, would you again stop and wait for them to move? I did this 4 times and the 'person' stopped for roughly 2 minutes each time and then jumped past me. Now, you have a nice clearcut route, so if someone is in a spot, you have to adjust, sometimes even jumping to a non island to get to your next unblocked spot. This shows the machine intelligence cause it picks the next island from it's current location. On your grid, lets say you were at 67 and I had anticipated and jumped to 68, you would go the to the ocean spot 3 south of your position then hop to #69, not switch to the 10 move ship and head east which a bot would do since it looks at unmoved spaces to go to. This is an example, since I cannot see enough of your map, but you understand the principle. You route also shows non machine intelligence since it goes from 11 to 12 where a bot would go to 13. The human brain is a complex machine and a bot is a mindless thing. Trying to program what you did into a bot would take weeks of programming to get the fuzzy logic working, and would probably still stumble, since you cannot program deviousness into a bot.